///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: sdltimemanager.cpp
// Description:
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#include "sdltimemanager.h"

SDLTimeManager::SDLTimeManager() : oldTime(0)
{
}

void SDLTimeManager::wait(uint32_t ms)
{
	SDL_Delay(ms);
}

uint32_t SDLTimeManager::getEllapsedTime()
{
	uint32_t currentTime = SDL_GetTicks();
	return (currentTime - oldTime);
}

void SDLTimeManager::reset()
{
	oldTime = getEllapsedTime();
}